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  • In Hello Kitty Seasons, my job was supporting Art Director and tweaking environment assets when outsource team sent back their works. Gameplay Trailer   Official Trailer   Screenshots

    HELLO KITTY SEASONS TRAILER (Wii)

    In Hello Kitty Seasons, my job was supporting Art Director and tweaking environment assets when outsource team sent back their works. Gameplay Trailer   Official Trailer   Screenshots

  • VISUAL TWEAKING: MOIST EYES

  • In this task, my job is to make muscles much more defined and persuasive for all 14 fighters based on our specific character shaders. When muscle got more defined, details can pop up more as well, especially the “sweat effect”.

    VISUAL TWEAKING: Muscle Definition

    In this task, my job is to make muscles much more defined and persuasive for all 14 fighters based on our specific character shaders. When muscle got more defined, details can pop up more as well, especially the “sweat effect”.

  • In addition supervising outsource team, creating all kinds of Blood Visual Effects is also one of  my major role in Supremacy MMA project. Blood Visual Effects is one of the Supremacy MMA’s major features. To complete this mission, engineers develop a whole  ”Procedural Injury System” and my job was to make all the blood effects looks good. As you can see, it’s procedural, which means each time you punch on the fighter’s face, Blood Effects appear differently in the air, on the body and floor. Cuts, Bruising on the face, based on how you punched on his face. Procedural Blood Smearing and Blood floating Numbers At least 7 different kind of Blood Effects on all 14 fighters, includes: Blood Splashing, Cuts, Bruising, Swelling, Blood Accumulating, Blood Smearing(Body and Floor), Sweat Bursting, Blood on floor All Blood Splash and Sweat Bursting are based on 1200+ animations and based on...

    BLOOD FX: Cuts, Bruising, Blood, Smearing and Sweat

    In addition supervising outsource team, creating all kinds of Blood Visual Effects is also one of  my major role in Supremacy MMA project. Blood Visual Effects is one of the Supremacy MMA’s major features. To complete this mission, engineers develop a whole  ”Procedural Injury System” and my job was to make all the blood effects looks good. As you can see, it’s procedural, which means each time you punch on the fighter’s face, Blood Effects appear differently in the air, on the body and floor. Cuts, Bruising on the face, based on how you punched on his face. Procedural Blood Smearing and Blood floating Numbers At least 7 different kind of Blood Effects on all 14 fighters, includes: Blood Splashing, Cuts, Bruising, Swelling, Blood Accumulating, Blood Smearing(Body and Floor), Sweat Bursting, Blood on floor All Blood Splash and Sweat Bursting are based on 1200+ animations and based on…

  • In this mission, I supervised outsource team (Taiwan)  as an Outsource Manager. All environment assets here are produced by the outsource team. My Duties Assets quality control Task planing Schedule tracking Documents writing (Especially specs docs) Be the Coordinator between outsource and internal team Numbers 12 Levels of Environment Art Assets 6 months production time from scratch

    OUTSOURCE MANAGEMENT: Level Assets

    In this mission, I supervised outsource team (Taiwan)  as an Outsource Manager. All environment assets here are produced by the outsource team. My Duties Assets quality control Task planing Schedule tracking Documents writing (Especially specs docs) Be the Coordinator between outsource and internal team Numbers 12 Levels of Environment Art Assets 6 months production time from scratch